What the evidence says about adaptive learning, gamification, vocabulary apps and generative AI. This is the design brief for RS Insight, the RS Learning System, Coursebook-to-Lesson and the homeschool platform.

Where the sources disagree

  • Gamification evidence: the British Council Indonesia evaluation reports teachers adopting gamification (self-report). Kerr and Kohn argue points and leaderboards give short-lived extrinsic motivation. Neither measured learning outcomes.
  • AI and learning: Deng et al. (2024) found performance gains; Kerr says performance ≠ learning, and Stadler et al. (2024) found reduced mental effort and depth.

Design principles

AI

Motivation evidence

More notes (by source)

Adaptive Learning in ELT (Philip Kerr)

From my books (highlights)

Key terms (DELTA M1)

adaptive learning · computer-adaptive testing (IRT) · gamification / pointsification · extrinsic vs intrinsic motivation · novelty effect · solutionism · dataveillance · AI literacy · desirable difficulties · performance vs learning

Open questions

  • Design rule set (synthesis): reward delayed retrieval and production, not logins; separate adaptive testing claims from adaptive learning claims; attempt first, AI second; publish data use.